import Combine import CoreData import CoreGraphics import SwiftUI struct MapRenderView: View { @Binding var content: String @Binding var evolution: StageType var stage: Stage { Stage.stages(evolution) } @State var parsedMap: ParsedMap = ParsedMap.empty let mapSize = CGSize(width: 1300.0, height: 1000.0) let lineWidth = CGFloat(0.5) let vertexSize = CGSize(width: 25.0, height: 25.0) let padding = CGFloat(30.0) var body: some View { ZStack(alignment: .topLeading) { Path { path in path.addRect( CGRect( x: -padding, y: -padding, width: mapSize.width + padding * 2, height: mapSize.height + padding * 4)) }.fill(.white) MapStages(mapSize: mapSize, lineWidth: lineWidth, stages: parsedMap.stages) MapAxes( mapSize: mapSize, lineWidth: lineWidth, evolution: stage, stages: parsedMap.stages) MapEdges( mapSize: mapSize, lineWidth: lineWidth, vertexSize: vertexSize, edges: parsedMap.edges) MapBlockers(mapSize: mapSize, vertexSize: vertexSize, blockers: parsedMap.blockers) MapVertices(mapSize: mapSize, vertexSize: vertexSize, vertices: parsedMap.vertices) MapOpportunities( mapSize: mapSize, lineWidth: lineWidth, vertexSize: vertexSize, opportunities: parsedMap.opportunities) MapNotes( mapSize: mapSize, lineWidth: lineWidth, notes: parsedMap.notes) }.frame( width: mapSize.width, height: mapSize.height + 2 * padding, alignment: .topLeading ).onAppear { self.parsedMap = Map.parse(content: content) }.padding(padding).onChange(of: content) { newState in self.parsedMap = Map.parse(content: newState) } } } struct MapRenderView_Previews: PreviewProvider { static var previews: some View { MapRenderView( content: Binding.constant(""), evolution: Binding.constant(StageType.general) ).environment( \.managedObjectContext, PersistenceController.preview.container.viewContext) } }